Tag Archives: genre: mystery

Artemis Fowl: The Atlantis Complex Review

artemis_fowl_7Artemis Fowl: The Atlantis Complex (Artemis Fowl, Book 7) by Eoin Colfer

Disney-Hyperion, 2010. 978-1423128199

Synopsis: When Artemis commits his entire fortune to a project he believes will save the planet and its inhabitants, both human and fairy, it seems that goodness has taken hold of the world’s greatest teenage criminal mastermind. But the truth is much worse: Artemis is suffering from Atlantis Complex, a psychosis common among guilt-ridden fairies and most likely triggered in Artemis by his dabbling with fairy magic. Symptoms include obsessive-compulsive behavior, paranoia, multiple personality disorder and, in extreme cases, embarrassing professions of love to a certain feisty LEPrecon fairy. Unfortunately, Atlantis Complex has struck at the worst possible time. A deadly foe is intent on destroying the actual city of Atlantis. Can Artemis escape the confines of his mind-and the grips of a giant squid-in time to save the underwater metropolis and its fairy inhabitants? – from Amazon.com

Why I picked it up: After the cliffhanger in the previous book, I was eager to embark on another cat-and-mouse chase.

Why I finished it: Surprisingly, the plot doesn’t continue where it left off in the previous installment. Instead, we find our young genius suffering from a fairy form of PTSD, which unfortunately wasn’t that interesting of a plot. Coupled with the second storyline of a former criminal seeking to stage an elaborate prison break to get back to his family, this novel was sort of a disappointment. It’s important to have an awareness of mental disorders, like those Artemis is experiencing with the Atlantis Complex, but the way Colfer executed that bit of the story felt flat to me. Yes, we do get some Holly/Artemis shipping, but this book didn’t feel like it tied in very well with the rest of the series so far. Adding another criminal to the mix could have made it more exciting, but with the multitude of other characters in the Artemis Fowl universe it merely seemed lazy – almost like Colfer was running short on ideas. Colfer is at the point in the series where he isn’t pulling any punches with his readers: he’s assuming we’re already well acquainted with the general workings of this universe and we have a good understanding of the characters. So when the author introduces a new idea and a new character to the mix, we’re expecting more than the anti-climactic ending that we receive. If not for the Atlantis Complex bit, this book could have been a one-shot or a companion story that helped to further flesh out our heroes. As it is, the reader does get a sort of one-off feel from the story, but not one that satisfies the heightened sense of adventure or drama that in one of the hallmarks of the series. I’m hoping that the final stand-off we’re anticipating is better executed in the final book.

Other related materials: Artemis Fowl (Artemis Fowl, Book 1) by Eoin Colfer; The Arctic Incident (Artemis Fowl, Book 2) by Eoin Colfer; The Eternity Code (Artemis Fowl, Book 3) by Eoin Colfer; The Opal Deception (Artemis Fowl, Book 4) by Eoin Colfer; The Lost Colony (Artemis Fowl, Book 5) by Eoin Colfer; The Time Paradox (Artemis Fowl, Book 6) by Eoin Colfer; The Last Guardian (Artemis Fowl, Book 8) by Eoin Colfer; Artemis Fowl: The Graphic Novel adapted by Eoin Colfer and Andrew Donkin, art by Giovanni Rigano, colors by Paolo Lamanna; Artemis Fowl: The Seventh Dwarf by Eoin Colfer; W.A.R.P.  books by Eoin Colfer; The Supernaturalist by Eoin Colfer; Max Powers and Project Gemini by Keith Philips; The Bartimaeus Trilogy by Jonathan Stroud; H.I.V.E. series by Mark Walden; Inkheart by Cornelia Funke; Inkspell by Cornelia Funke; Inkdeath by Cornelia Funke

 

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Bad Machinery, Vol. 6: The Case of the Unwelcome Visitor Review

Bad-Machinery-6Bad Machinery, Volume 6: The Case of the Unwelcome Visitor by John Allison

Oni Press, 2016. 978-62010-351-7

Synopsis: With school out for summer holiday, Charlotte, Jack, and Linton are enjoying a long deserved rest from the rigors of academia and indulging in the delights of staying up late and getting up even later. But when a local celebrity ends up in the hospital after being found wandering around town (apparently out of his mind), the three young sleuths find that perhaps their holidays won’t be so lazy after all.

Why I picked it up: Because amazing-ness.

Why I finished it: This volume starts with a case already in progress, but due to “failed back-up procedures” the reader is only privy to the conclusion of the mystery. And I read through this entire volume not really giving much thought to the fact that Allison gave us only part of a mystery before delving into the main portion of the story…except that the end of the one story ends up being important for the other. But what really mystified me was that it wasn’t explained where Mildred and Sonny were spending their holiday until halfway through the volume when Mildred just sort of shows up at Lottie’s door. It was clear that there were members of the group that were out of town, but the only explanation given at the onset was where Shauna was spending her holiday. Or I missed something. Who knows. The reader gets to meet more of Linton’s family in this novel, and we learn where Linton may have gotten some of this appetite for solving mysteries and why he’s so desperate to find a mystery for he and Jack to work on during their summer break. It’s been interesting to see the group sectioned off a bit in the last couple of books so that we get some more in depth character development, which is one of the things I love about this series. Allison is growing his characters so that they are able to stand on their own and not just identify with being in a sextet. The ending gets a little bit MST3K, but even in its absurdity, it’s still 100% believable.

Other related materials: Bad Machinery, Volume 1: The Case of the Team Spirit by John Allison; Bad Machinery, Volume 2: The Case of the Good Boy by John Allison; Bad Machinery, Volume 3: The Case of the Simple Soul by John Allison; Bad Machinery, Volume 4: The Case of the Lonely One by John Allison; Bad Machinery, Volume 6: The Case of the Unwelcome Visitor by John Allison; Bad Machinery, Volume 7: The Case of the Forked Road by John Allison; Scott Pilgrim books by Bryan Lee O’Malley; The Adventures of Superhero Girl by Faith Erin Hicks; The Perks of Being a Wallflower by Stephen Chbosky; Nothing Can Possibly Go Wrong by Prudence Shen; Adventure Time comics by Ryan North, illustrated by Shelli Paroline and Braden Lamb; Adventure Time Volume 1: Playing with Fire by Danielle Corsetto; Adventure Time: Marceline & The Scream Queens by Meredith Gran; A Wrinkle in Time by Madeline L’Engle, illustrated by Hope Larson; Lumberjanes comics by Noelle Stevenson, Shannon Watters, Brooke A. Allen, and Grace Ellis

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Bad Machinery, Volume 4: The Case of the Lonely One Review

Bad-Machinery-4Bad Machinery, Volume 4: The Case of the Lonely One by John Allison

Oni Press, 2015. 978-1620102121

Synopsis: A new school year brings a new classmate to Griswald’s Grammar School! But he’s a bit strange, and he really, really likes onions. When the whole school suddenly becomes best friends with him, Shauna seems to be the only one left out. It’s up to her to peel back the mystery, one onion layer at a time. – from Amazon.com

Why I picked it up: I was giddy when I found it on the shelf of my local library, since this has totally become one of my favorite comics.

Why I finished it: I don’t know if it’s really right to play favorites with these characters, but Shauna’s been my girl since volume 1 so I was excited to see her get fleshed out a little bit more and have to work something out on her own. It’s also a little strange to see a character working more or less independently on a case, but it presented itself also as an opportunity to introduce secondary characters so that the town of Tackleford fills out a little bit more as well. For example, the reader learns more about the farms on the outer limits of the town and that Tackleford apparently has some pretty swanky mansions in the midst of the other middle class neighborhoods. I was also amused to see Shauna impressing the role players with her unexpectedly nerdy prowess and the way she is able to get them to help her after most of the school has turned into onion-loving zombies. Between new teachers and new students, the reader has a lot to follow in this latest installment. It continues to show the characters trying to balance school and home life, recreation and homework with a little bit more of the slice-of-life-in-a-small-town along with a kooky science fiction element.

Other related materials: Bad Machinery, Volume 1: The Case of the Team Spirit by John Allison; Bad Machinery, Volume 2: The Case of the Good Boy by John Allison; Bad Machinery, Volume 3: The Case of the Simple Soul by John Allison; Bad Machinery, Volume 5: The Case of the Fire Inside by John Allison; Bad Machinery, Volume 6: The Case of the Unwelcome Visitor by John Allison; Bad Machinery, Volume 7: The Case of the Forked Road by John Allison; Scott Pilgrim books by Bryan Lee O’Malley; The Adventures of Superhero Girl by Faith Erin Hicks; The Perks of Being a Wallflower by Stephen Chbosky; Nothing Can Possibly Go Wrong by Prudence Shen; Adventure Time comics by Ryan North, illustrated by Shelli Paroline and Braden Lamb; Adventure Time Volume 1: Playing with Fire by Danielle Corsetto; Adventure Time: Marceline & The Scream Queens by Meredith Gran; A Wrinkle in Time by Madeline L’Engle, illustrated by Hope Larson; Lumberjanes comics by Noelle Stevenson, Shannon Watters, Brooke A. Allen, and Grace Ellis

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Agent Q, or The Smell of Danger! Review

agent_q_or_the_smell_of_dangerAgent Q, or The Smell of Danger! (A Pals in Peril Tale) by M.T. Anderson; illustrations by Kurt Cyrus

Beach Lane Books, 2010. 978-1416986409

Synopsis: Now that the monks of Vbngoom have been saved and their monastery relocated (see Jasper Dash and the Flame Pits of Delaware), Lily, Katie, and Jasper are eager to get home. But the Awful and Adorable Autarch of Dagsboro and his agents at the Ministry of Silence have other ideas, and they will do anything to detain both the children and the monks. Including hiding in glove boxes and disguising themselves as furniture in order to apprehend the fugitive travelers!

Why I picked it up: I always enjoy a bit of light reading after a long, arduous week of work.

Why I finished it: It’s been a while since I read Jasper Dash and the Flame Pits of Delaware, so picking up this book had me a little bit lost. I guess I had gotten lucky and picked up the ‘stand-alone’ books in this series (Whales on Stilts!, He Laughed With His Other Mouths), so it wasn’t necessarily important for me to have remembered an entire book. Then again, this is what I get for reading series books out of order. So don’t be like me: read them in order. Okay, PSA over. Turns out it’s just as hard to get out of Delaware as it is to get in, maybe even harder since the Ministry of Silence is always watching you. Except when they lose track of you. Which isn’t often. Because these guys and gals are good. So good there’s even a whole TV series devoted to the best of the best of the Awful and Adorable Autarch of Dagsboro’s spies in which they expose themselves and their dastardly deeds before a live studio audience…of spies! The story is part spy thriller, part after school special, combining the derring-do heroics of an action-packed thriller with the ridiculousness of our favorite Saturday morning cartoons (they still have those, right?). I love that Anderson is able to take the time within the text of the story and in footnotes to give the reader hilarious commentary about some of the more over-the-top elements of the story. There is a bit with sentient lobsters about half-way through the book that the author points out would be totally ridiculous in almost any other story…except this one, in which there are sentient lobsters…that are actually an important bit of the plot. It’s a fun and engaging mystery/thriller that will have readers eager for more of Jasper, Katie, and Lily’s adventures.

Other related materials: Whales on Stilts! (A Pals in Peril Tale) by M.T. Anderson, illustrations by Kurt Cyrus; The Clue of the Linoleum Lederhosen (A Pals in Peril Tale) by M.T. Anderson, illustrations by Kurt Cyrus; Jasper Dash and the Flame Pits of Delaware (A Pals in Peril Tale) by M.T. Anderson, illustrations by Kurt Cyrus; Zombie Mommy (A Pals in Peril Tale) by M.T. Anderson, illustrations by Kurt Cyrus; He Laughed With His Other Mouths (A Pals in Peril Tale) by M.T. Anderson, illustrations by Kurt Cyrus; The Wonderful Flight to the Mushroom Planet by Eleanor Cameron; Franny K. Stein, Mad Scientist books by Jim Benton; Cardboard by Doug TenNapel; The Wild Robot by Peter Brown; Ungifted by Gordon Korman

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Bone, Volume 9: Crown of Horns Review

bone_9Bone, Volume 9: Crown of Horns by Jeff Smith

Graphix, 2009. 978-0439706315

Synopsis: It’s full-fledged war as Briar, the rat creatures, and the Pawan army storm the city of Atheia. The Bone cousins, Thorn, and Gran’ma Ben are all there to defend the Valley and stop the return of the Lord of the Locusts. When Thorn goes inside a ghost circle, she hears a voice urging her to seek the Crown of Horns. What follows is another dangerous journey for Thorn and loyal Fone Bone as they race to the sacred grounds of the dragons, searching for the one thing that may save them all. – from Amazon.com

Why I picked it up: EPIC CONCLUSION TIME!

Why I finished it: I think the descriptor “epic” gets thrown around quite a bit when we’re talking about finales, but I think Smith actually pulls it off. The reader has officially peeled all the layers back from the story and gotten to the core. Action, drama, and humor take center stage as we follow our heroes through the final battles and an emotional homecoming. It’s hard to talk about this last volume without giving too much away, but needless to say that Smith has wrapped everything up nicely. There’s a bittersweet feel to the conclusion, but really, I wouldn’t have it any other way. Like any series, it’s hard to say goodbye to the characters we love. We feel like we’ve gone through everything with these characters and we don’t want them to leave, but we have to trust that they can look after themselves without the reader peeking in at their lives. This series more than deserves every award and accolade it’s received. I’ve said before that this book has more than earned its place on my shelf, and it’s a series I will happily recommend to readers of all ages.

Other related materials: Bone, Volume 1: Out from Boneville by Jeff Smith; Bone, Volume 2: The Great Cow Race by Jeff Smith; Bone, Volume 3: Eyes of the Storm by Jeff Smith; Bone, Volume 4: The Dragonslayer by Jeff Smith; Bone, Volume 5: Rock Jaw: Master of the Eastern Border by Jeff Smith; Bone, Volume 6: Old Man’s Cave by Jeff Smith; Bone, Volume 7: Ghost Circles by Jeff Smith; Bone, Volume 8: Treasure Hunters by Jeff Smith; Bone, Prequel: Rose by Jeff Smith; Bone: Tall Tales by Jeff Smith and Tom Sniegoski; Bone: Quest for the Spark Books 1 & 2 by Jeff Smith and Tom Sniegoski; Zita the Spacegirl series by Ben Hatke; The Amulet series by Kazu Kibuishi; Knights of the Lunch Table books by Frank Cammuso; Cleopatra in Space series by Mike Maihack; Nnewts books by Doug TenNapel; Ghostopolis by Doug TenNapel

 

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Bone, Volume 8: Treasure Hunters

bone_8Bone, Volume 8: Treasure Hunters by Jeff Smith

Graphix, 2008. 978-0439706308

Synopsis: The Bone cousins, Gran’ma Ben, and Thorn finally reach the city of Atheia, where they reunite with old friends and plan to thwart The Lord of the Locusts. The Pawan army has joined forces with Briar and the rat creatures, and danger increases as Thorn’s visions get stronger. Meanwhile, Phoney Bone is convinced Atheia is a city rich in gold, and he is determined to find it! – from Amazon.com

Why I picked it up: It’s about to go down…in more ways than one.

Why I finished it: So, bunch of super sneaky things happening here. Our quintet has to sneak Bartleby into the city. Thorn and Grandma Ben need to keep a low profile, cause, yeah. There’s an underground resistance that is still loyal to the Harvestars that must somehow be covertly contacted. The villagers fro Old Man’s Cave must move stealthily across the barren landscape of the valley to reach Atheia before the fighting begins. And Phoney is sneaking around with one or the other of his cousins to find the gold he is so convinced he’ll be able to swindle from the Atheian people. Plus, the guards are being sneaky trying to find Grandma Ben and the rest of the resistance. So yeah. We got some real covert things going on and Phoney’s things, which are not ever as covert as he makes them out to be. With the city on the brink of war and the valley dwellers desperate to provide some aid before it’s too late, the readers find themselves at the proverbial tipping point. Quite a bit is hanging in the balance, and Thorn is the one that will be able to tip that balance should she be able to find the ancient treasure, the Crown of Horns. The catch: she can’t actually touch it or the world could potentially end for real. That’s always something you want to hear as a hero/heroine…. This volume has some really sweet moments with Bartleby and Smiley, who have become great pals over the course of the last book. There’s a strong bond being forged between the two, much like the bond we see continuing to grow between Thorn and Fone Bone. Then Smiley is reminded he has to go home sometime and then what will happen to Bartleby?

Other related materials: Bone, Volume 1: Out from Boneville by Jeff Smith; Bone, Volume 2: The Great Cow Race by Jeff Smith; Bone, Volume 3: Eyes of the Storm by Jeff Smith; Bone, Volume 4: The Dragonslayer by Jeff Smith; Bone, Volume 5: Rock Jaw: Master of the Eastern Border by Jeff Smith; Bone, Volume 6: Old Man’s Cave by Jeff Smith; Bone, Volume 7: Ghost Circles by Jeff Smith; Bone, Volume 9: Crown of Horns by Jeff Smith; Bone, Prequel: Rose by Jeff Smith; Bone: Tall Tales by Jeff Smith and Tom Sniegoski; Bone: Quest for the Spark Books 1 & 2 by Jeff Smith and Tom Sniegoski; Zita the Spacegirl series by Ben Hatke; The Amulet series by Kazu Kibuishi; Knights of the Lunch Table books by Frank Cammuso; Cleopatra in Space series by Mike Maihack; Nnewts books by Doug TenNapel; Ghostopolis by Doug TenNapel

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Bone, Volume 6: Old Man’s Cave Review

bone_6Bone, Volume 6: Old Man’s Cave by Jeff Smith

Graphix, 2007. 978-0439706353

Synopsis: The story so far: the Bone cousins have been separated once again. Fone Bone and Smiley are lost in the woods after a narrow escape from a giant mountain lion and a small battalion of rat creatures. Meanwhile, Phoney, Thorn, and the villagers are attempting to round up the survivors in the rat creature’s assault on the valley and get them to the safety of Old Man’s Cave, where Grandma Ben waits. When the cousins are once again reunited, it is going to take all three of them working together if they hope to save Thorn and the rest of the valley inhabitants.

Why I picked it up: The plot is officially thickening….

Why I finished it: Okay, so, this is the volume where we get more into the nitty, gritty, bloody parts of the story. And yet, there is a moment at the end that I would venture to say is one of the most humorous moments of the entire series. I will say up front that the two don’t necessarily balance out, but in a series that is moving more and more towards war, there isn’t going to be a ton of happy, shiny moments. This installment also has one of the biggest reveals so far, and there’s EVEN MORE about what makes Thorn (and Phoney) so special to the overarching plan. Plus, an unexpected alliance is formed between the Hooded One and Roque Ja that could spell disaster in the short term. But with a series like this, it’s still unclear what the long term has in store for our heroes. Although we now have a better picture of the plan – beyond freeing the Lord of the Locusts – it still remains something of a mystery what role Thorn and the Bones have in being able to take down the Queen of the Dragons and prevent her from awakening. I might even go so far as to calling this the action movie volume of the series, since we are seeing much more fighting than in the last couple of volumes. And yet, Smith is still spinning masterful webs for the reader to untangle, layer upon layer as we draw closer and closer to a conclusion. Will our heroes prevail in the end? Hard to say, but they certainly won’t go down without a fight.

Other related materials: Bone, Volume 1: Out from Boneville by Jeff Smith; Bone, Volume 2: The Great Cow Race by Jeff Smith; Bone, Volume 3: Eyes of the Storm by Jeff Smith; Bone, Volume 4: The Dragonslayer by Jeff Smith; Bone, Volume 5: Rock Jaw: Master of the Eastern Border by Jeff Smith; Bone, Volume 7: Ghost Circles by Jeff Smith; Bone, Volume 8: Treasure Hunters by Jeff Smith; Bone, Volume 9: Crown of Horns by Jeff Smith; Bone, Prequel: Rose by Jeff Smith; Bone: Tall Tales by Jeff Smith and Tom Sniegoski; Bone: Quest for the Spark Books 1 & 2 by Jeff Smith and Tom Sniegoski; Zita the Spacegirl series by Ben Hatke; The Amulet series by Kazu Kibuishi; Knights of the Lunch Table books by Frank Cammuso; Cleopatra in Space series by Mike Maihack; Nnewts books by Doug TenNapel; Ghostopolis by Doug TenNapel

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